![]() ![]() ![]() This way you have some leeway up or down to adjust the materials in-world as well. However, it can be handy to adjust the maps values in such a way that you reach the desired effect already at a lower setting than 255 in the viewer. With the mask we have much finer control how strong the reflection is for each pixel of the texture though. Note, this is just a mask though, it's just the plain old reflection which we used to set to Low, Medium, or High before materials were introduced. Set to 255 in the viewer, the specular maps alpha channel will be encoded from it's grayscale values in the map. If you set the Glossiness value to 255 in the viewer, you have the whole grayscale range from 0 to 255 (black to white) encoded from the gloss map. It's not meant to be loaded into the shininess slot. The gloss map will have to be in the alpha channel of the normal map. At zero there won't be any specular reflection visible. First of all you need to increase the Glossiness setting in the viewer which is set to 0 in your picture.
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